Cloud Gaming.Expert

Glossary

Cloud gaming, demystified

30 terms you'll see across our reviews and guides, explained without marketing fluff.

B

Bitrate
How much data the encoder spends on each second of video.
Buffer overrun
When a streaming client receives data faster than it plays back.

C

Click-to-photon latency
Time from input on the controller to the corresponding pixel changing on screen.
Codec
The algorithm that compresses video on the server and decompresses it on your device.

E

Edge
A data center physically close to you that runs the streaming session.
Encoder latency
Time the server spends compressing a rendered frame before sending it.

F

Frame pacing
How evenly successive frames are displayed.

G

Game catalog
A curated, subscription-included list of games (the 'Netflix' model).

H

H.265 / HEVC
A video codec that delivers H.264 quality at roughly 50% the bitrate.

I

Input lag
Often used interchangeably with click-to-photon latency.

J

Jitter
Variation in network latency from packet to packet.

L

Latency
Generic term for any delay; in cloud gaming usually means click-to-photon.

N

Network RTT
The round-trip time for a network packet between your device and the server.

P

PWA
Progressive Web App — a website that installs like a native app.

R

Reflex / Anti-Lag
GPU vendor technologies that reduce the render queue depth, lowering input lag.
Refresh rate
How many frames per second your display shows.
Resolution
How many pixels make up the streamed image.
Rollback netcode
A technique that compensates for network delay in fighting and racing games.

S

Server-side render
The cloud GPU draws each frame on your behalf.
Sub-streaming (subset)
Streaming a subset of a game (e.g. demos, time-limited trials).

T

Throughput
Actual sustained data rate, as opposed to peak burst speed.
Tier
A subscription level within a service.
Total Cost of Ownership (TCO)
What cloud gaming actually costs you over years, not months.

V

VRR (Variable Refresh Rate)
Display tech that matches refresh rate to incoming framerate.

W

Waiting room
A queue applied to free-tier cloud gaming users at peak times.
WAN jitter
Jitter on the wide-area network (your ISP and beyond).
WebRTC
The browser technology most cloud gaming services use to deliver low-latency video.
Wi-Fi 6 / 6E
Two recent Wi-Fi standards that materially improve cloud gaming on wireless.

Y

Yield
How well a service degrades when the network gets worse.

Z

Zero trust gaming
An anti-cheat philosophy that's broadly incompatible with cloud streaming.